a huge army deployed everywhere to avoid being flanked by something flying over the side of mountain that you thought was impassable. A castles protection is limited when it can have its walls brought down by a wizard or flown over by a dragon. slid down the valley side and destroyed the village junior school. Now Stronghold Legends does not have all the problems of Stronghold 2 even though it uses the same engine. The South Wales Valleys (Welsh: Cymoedd De Cymru) are a group of industrialised peri-urban. That being said, I only finished about 50-75% of the missions in S2. The way to win in S2 is to keep your population as small as possible and still train an army. It almost gets to the point that you need more workers to accommodate one new house than the house provides. A larger population in S2 means you need to add a "Dung Farmer" to haul away waste, a Falcon Trainer to kill the rats brought on by a high population, and others. Cast as a feudal lord or lady, players begin with a single village and keep. When you use that strategy in Stronghold 2 it can backfire. Kingdoms is about forging alliances, political mind games, city-building and castle sieges with thousands of other players. In Stronghold(original) you can pump up your economy by adding a few more houses and you get an instant workforce you only need to add a few farms to feed everyone. Its ok, but you need to change your tactics. I agree that Stronghold 2 overemphasises micro-management. I have played every Stronghold title except Crusader Extreme. Just adds lots of complexity while not really boosting the gameplay. Every village has an accompanying castle. Unless you're really into managing every little detail, with low tolerance for fuckups before your kingdom starts reeling rather hard on it's side, I wouldn't get SH2. A village is any settlement owned by a player in Stronghold Kingdoms. While our seed doesn’t offer us that, it does spawn some jungle villagers that share a village with plains villagers. Several players in the community have demanded Jungle villages in Minecraft for years. Jungle Temple Next to an Almost Jungle Village. Far too often you're all taken up on the opposite end of the map, trying to make sure your soldiers don't get slaughtered, only to zoom back to your base to find you've been out of food for too long and half the peasants have left because of some cockup in the micromachinery that is the economical and building system of SH2. Closest Taiga Village Coordinates: -216, 77, -248 ( Bedrock) 8. On top of this you're usually waging a war on some enemy. The main problem with SH2 is they added more micromanagement to basically everything, and after a while (when you get into the larger settlements with many buildings interacting) it gets confusing and hard to manage. Haven't tried SH:Legends but I can sum up SH2. #VALLEY SIDE VILLAGE STRONGHOLD KINGDOMS SERIES#Petrell: What about the later games in the series (SH2 and SH:Legends)? How do they compare and do they add to castle building/economic/medieval village management part of the game or do they concentrate on story/rts part instead?
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